--[[default groups:
Elements: armor_head, armor_torso, armor_legs, armor_feet
Attributes: armor_heal, armor_fire, armor_water, armor_block
Armor_heal actively heals the wearer. Max HP is 50.
Armor_fire protects against fire and lava.
Armor_water allows for breathing underwater.
Armor_block determins if an attack with deal damage.
Physics: physics_jump, physics_speed, physics_gravity
Durability: armor_use, flammable

{'epic:float_crystal', 'gravity'},
{'epic:bloodstone', 'healing'},
{'epic:huntite', 'fire'},
{'ocean:prismarine_crystals', 'water'},
{'epic:garnet', 'speed'},
{'quartz:quartz_crystal_piece', 'jump'}

Armor Base Stats Shields can improve these values.
wood
Level 27, block 6%
steel
Level 37.8, block 24%
Bronze
Level 45, block 36%
Gold
Level 48.6, block 44%
Diamond
Level 63, block 60%
Diamond Enchanted
Level 66.6, block 68%
Titanium
Level 21.6, block 80%
Thennium
--]]

dofile(minetest.get_modpath('epic')..'/armor/diamond.lua')
dofile(minetest.get_modpath('epic')..'/armor/legendary-amulets.lua')
dofile(minetest.get_modpath('epic')..'/armor/legendary-gloves.lua')
dofile(minetest.get_modpath('epic')..'/armor/legendary-rings.lua')
dofile(minetest.get_modpath('epic')..'/armor/legendary.lua')
dofile(minetest.get_modpath('epic')..'/armor/thennium.lua')
dofile(minetest.get_modpath('epic')..'/armor/titanium.lua')
